Unreal Engine 5 Game Developer / Technical Designer focused on atmospheric games, gameplay systems, and visual presentation. Currently developing Edge of Madness, a Lovecraftian tactical RPG, working with Blueprints, C++, level design, UI/UX, lighting, VFX, and cinematics.
Founder, Game Developer and Technical Designer at Fogbound Studio, currently developing Edge of Madness, a Lovecraftian tactical RPG in Unreal Engine 5.
Responsible for gameplay systems, combat design and implementation, Blueprint and C++ development, AI, UI/UX, level design, lighting, VFX, cinematics, and overall technical integration.
Working across the full development pipeline, from prototyping and system design to implementation, iteration, optimization, and final in-game presentation.